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Post by fineart23 on Dec 19, 2007 14:49:30 GMT -5
When I look at pictures by Masashi Kishimoto or Akira Toryiama, they really are able to add 3 dimensionality in their drawings (even ones in black and white) without a lot of lines. What are some things to keep in mind when drawing the outline of a figure, to give a 3rd dimension to the drawing so I can keep the inside relatively clear? Fluid strokes, quick lines, I have no idea!
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Post by fineart23 on Dec 19, 2007 14:58:04 GMT -5
Mark, you do this really well, which is why I'd rather take the easy way and ask you your techniques, instead of practicing over and over and over again. Not that I'm lazy or that even with your help this will be easy to master but you know what I mean : )
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Post by cartermiles on Dec 19, 2007 21:39:46 GMT -5
Every picture has a vanish point that all the 3-D items go into by taking the top and bottem and drawing a line(with a ruler) and have the lines connect at the vanish point in the background
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Post by fineart23 on Dec 19, 2007 21:46:00 GMT -5
Thanks for the reply but that's not what I'm really asking. I don't want perspective help (not that I don't welcome it, I mean perspective is really hard to get right), but I want tips on how to really define outlines and shapes.
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Post by dvandom on Dec 19, 2007 23:07:02 GMT -5
Line weight can have a big effect here. The thinner the main lines, the farther away something looks. Thick main lines imply the possible existence of thin detail lines even if you don't have any, bringing the object closer. For a large extended object, similar segments would have thicker lines on the near side than on the far side.
i.e. a building receding into the distance would have windows that not only got smaller as they approached the vanishing point, the line weight on the windows would get finer.
---Dave
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Post by fineart23 on Dec 20, 2007 6:38:02 GMT -5
Thanks! That explains a lot!
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Post by fineart23 on Dec 20, 2007 20:01:08 GMT -5
Perspective and line weight (thickness) do help define things, but I mean just a plain outline drawn by a person like Masashi Kishimoto or Mark just seems... alive! Like the outline of an outstretched arm will really just say it all in terms of making it look 3d. It's so hard to explain! If I'm being silly and that just comes with practice let me know. : ) Thanks for everyone's posts.
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Post by mangafr3ak on Dec 22, 2007 21:52:21 GMT -5
just shadows and shading and the vanish point are what really help make it 3D
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